![]() removed gladiator template series and replaced with new template 2PLadderXL that has 2way path more towards the middle.added new team templates 4PLadderXL and 4PLadderH.added new ARMG template series 'Loop', for PvP games with easier return to town, updated ARMG manual with many revised text.vampires life drain ability reduced to 30%.added purge to Archmages, removed energy channel.fixed or improved descriptions of dark avenger, vitality, eternal servitude, primordeal, lifedrain, spirit link, spymaster, preparation, cult master.fixed pathfinder's aid kit appearing from battle sites.fixed calh being demonlord for witch huts and town building mechanics.fixed grok being gatekeeper for witch huts and town building mechanics.fixed silver city magistrate perk boosting mana regen.(A milder effect, but more skills are tagged, such as each level of logistics, necromancy). ", when using the memory mentor a warning is included in the default popup that any skills with this indication will cause mental scarring and remove 2 random primary skills. implemented new system for preventing abuse with memory mentor, instead of more intrusive 'complex knowledge' text all skills that cause 'mental scarring' start their description with "Adventure Skill.added ability primordeal to elementals (to protect them from chain shot when playing Sorcerer class).removed adventure luck from Soldiers luck as skill got a lot more potent and now academy also has a proc ability.Nightmare name fits better with black horse with fear ability. contradicting searing aura, which fits better with a tankier unit. Nightmares and Hell stallions swap most of their stats and their names, the new 'hell stallions' have cursing attack instead of fear, since fear is tactically.boots of swift journey is raised to relic artifact and value increased to 36000, making it very unlikely placed in early zones.boots of levitation is lowered to major artifact and clarified desc.Divine Guardians perk is added back into the game, but it no longer adds t7 growth and is renamed divine guardian (singular), the perk replaces twilight and is only available to a select few 'good' classes that cannot learn dark magic: Knight, Ranger, Druid, Engineer, Flamekeeper.Kaspar starts with advanced defense instead of first aid.Plague shots do not consume healing shots, but will be depleted when there are no healing shots left.' ![]() ![]() ![]() The damage dealt is 20% more than the tent can heal. The Plague tent ability is significantly more powerful and the new description reads as follows: 'The First Aid Tent gains the ability to damage enemy creatures.fixed scenario 'In Search for Power' had become unplayable, 2 objectives have been adjusted (and their descriptions).fixed MAJOR issue of many game features broken when 'hidden artifacts' option was chosen, this issue existed also in earlier betas but was discovered late, it is technically incompatible with 'mixed neutral stacks' therefore this feature will always be disabled from now on when this feature is selected.Minor bugfix release to cleanup on latest issues. ![]()
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